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Opie posted
Just did update
Current Version: v215.2
* Fixed another potential Server crash upon loading a savegame
v215.1:
* Fixed PvP Decay Timer starting at 0
* Fixed several kinds of Server crashes
v215.0:
* Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at 😉
* Paraceratherium & accompanying Platform Saddle
* Wall-mounted paintable canvas
* Structure Auto-Decay Enabled on Official PvP servers
* (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
* Fixed incorrect Female pose when mounted on Ballista Turret
* Dev Kit: Mod authors can now custom-script their own new “Use Menu” options, with networking and saving of values, as well as override/remove any existing “Use Menu” options as they see fit. This will let them make much more powerful in-world items and character interactions 🙂
* Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
* Fixed extra conflicting Input binding for flyers
* Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
* Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
* Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
* Reduced Crop Plot Fertilizer consumption rate by another 50%
* Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)v214.4
* Fixed some client-side crashes
* Fixed Oculus VR stereoscopic depth
v214.3:
Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3!
* Trilobites move again
* Fixed status exploit with Fast Travel
* Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up
v214.2:
* Unversioned Hotfix: Fixed a server crash: “ShooterGameServer.exe!UObjectPropertyBase::Identical()”
* Ballistas now do no damage at all to Auto Turrets
* Ballista damage vs stone structures reduced by 40%
* Singleplayer Ballista Bolts now only give you 1 bolt
* Fixed aquatic creatures getting into “falling” physics when knocked unconscious underwater
* Elevators can now be built on ceilings, within bases, etc.
* Fixed Stuck-Underground-Flyer Kill check
* Elevator movements now only get obstructed by static world geometry, not structures or characters
* All SCUBA gear pieces are now properly dye-able, male and female
* PvP Respawn timer is not used anymore in PvE games or in singleplayer mode
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