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Ohhpees Blue Mage Lua

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    Opie
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    function user_job_setup()
    — Options: Override default values
    state.OffenseMode:options(‘Fodder’,’Normal’,’Acc’,’FullAcc’)
    state.HybridMode:options(‘Normal’,’DT’)
    state.WeaponskillMode:options(‘Match’,’Normal’,’Acc’,’FullAcc’,’Fodder’)
    state.CastingMode:options(‘Normal’,’SIRD’,’Resistant’,’FullMacc’,’Fodder’,’Proc’)
    state.IdleMode:options(‘Normal’,’Sphere’,’PDT’,’DTHippo’)
    state.PhysicalDefenseMode:options(‘PDT’)
    state.MagicalDefenseMode:options(‘MDT’)
    state.ResistDefenseMode:options(‘MEVA’)
    state.Weapons:options(‘Tizbron’,’Tizalmace’,’None’,’Almace’,’MeleeClubs’,’HybridWeapons’,’Naegbron’,’Naegmace’)

    state.ExtraMeleeMode = M{[‘description’]=’Extra Melee Mode’,’None’,’MP’,’SuppaBrutal’,’DWEarrings’,’DWMax’}

    –gear.da_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’Accuracy+10′,'”Dbl.Atk.”+10’,}}
    –gear.stp_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’Accuracy+10′,'”Store TP”+10’,}}
    –gear.crit_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’DEX+10′,’Crit.hit rate+10’,}}
    –gear.wsd_jse_back = {name=”Rosmerta’s Cape”,augments={‘STR+20′,’Accuracy+20 Attack+20′,’STR+10′,’Weapon skill damage +10%’,}}
    –gear.nuke_jse_back = {name=”Rosmerta’s Cape”,augments={‘INT+20′,’Mag. Acc+20 /Mag. Dmg.+20′,'”Mag.Atk.Bns.”+10’,}}

    autows = ‘Expiacion’

    — Additional local binds
    send_command(‘bind ^` input /ja “Chain Affinity” ‘)
    send_command(‘bind @` input /ja “Efflux”
    ‘)
    send_command(‘bind !` input /ja “Burst Affinity”
    ‘)
    send_command(‘bind ^@!` gs c cycle SkillchainMode’)
    send_command(‘bind ^backspace input /ja “Unbridled Learning”
    ;wait 1;input /ja “Diffusion” ;wait 2;input /ma “Mighty Guard” ‘)
    send_command(‘bind !backspace input /ja “Unbridled Learning”
    ;wait 1;input /ja “Diffusion” ;wait 2;input /ma “Carcharian Verve” ‘)
    send_command(‘bind @backspace input /ja “Convergence”
    ‘)
    send_command(‘bind @f10 gs c toggle LearningMode’)
    send_command(‘bind ^@!` gs c cycle MagicBurstMode’)
    send_command(‘bind @f8 gs c toggle AutoNukeMode’)
    send_command(‘bind !@^f7 gs c toggle AutoWSMode’)
    send_command(‘bind !r gs c weapons None;gs c update’)
    send_command(‘bind @q gs c weapons MaccWeapons;gs c update’)
    send_command(‘bind ^q gs c weapons Almace;gs c update’)
    send_command(‘bind !q gs c weapons HybridWeapons;gs c update’)

    select_default_macro_book()
    end

    function init_gear_sets()

    ————————————–
    — Start defining the sets
    ————————————–

    sets.buff[‘Burst Affinity’] = {
    legs=”Assim. Shalwar”,
    feet=”Hashi. Basmak +1″
    }
    sets.buff[‘Chain Affinity’] = {
    feet=”Assim. Charuqs” –+2
    }
    sets.buff.Convergence = {
    head=”Luh. Keffiyeh +3″
    }
    sets.buff.Diffusion = {
    feet=”Luhlaza Charuqs +3″
    }
    sets.buff.Enchainment = {}
    sets.buff.Efflux = {
    back=”Rosmerta’s Cape”,
    legs=”Hashishin Tayt +1″
    }
    sets.buff.Doom = set_combine(sets.buff.Doom, {})

    sets.HPDown = {
    head=”Pixie Hairpin +1″,
    neck=”Loricate Torque +1″,
    ear1=”Mendicant’s Earring”,
    ear2=”Evans Earring”,
    body=”Jhakri Robe +2″,
    hands=”Jhakri Cuffs +1″,
    ring1=”Mephitas’s Ring +1″,
    ring2=”Mephitas’s Ring”,
    back=”Swith Cape +1″,
    waist=”Flume Belt +1″,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    }

    sets.HPCure = {
    –main=”Bunzi’s Rod”,
    sub=”Nibiru Cudgel”,
    ammo=”Pemphredo Tathlum”,
    –head=”Carmine Mask +1″,
    neck=”Incanter’s Torque”,
    ear1=”Etiolation Earring”,
    ear2=”Mendi. Earring”,
    body=”Vrikodara Jupon”,
    hands=”Telchine Gloves”,
    ring1=”Janniston Ring”,
    ring2=”Menelaus’s Ring”,
    back=”Moonlight Cape”,
    waist=”Carrier’s Sash”,
    legs=”Carmine Cuisses +1″,
    feet=”Medium’s Sabots”
    }

    — Precast Sets

    — Precast sets to enhance JAs
    sets.precast.JA[‘Azure Lore’] = {
    hands=”Luh. Bazubands +1″
    }

    — Waltz set (chr and vit)
    sets.precast.Waltz = {
    –ammo=”Staunch Tathlum +1″,
    –head=”Carmine Mask +1″,
    neck=”Unmoving Collar +1″,
    ear1=”Enchntr. Earring +1″,
    ear2=”Handler’s Earring +1″,
    body=”Herculean Vest”,
    hands=”Herculean Gloves”,
    ring1=”Defending Ring”,
    ring2=”Valseur’s Ring”,
    back=”Moonlight Cape”,
    waist=”Chaac Belt”,
    legs=”Dashing Subligar”,
    feet=gear.herculean_waltz_feet
    }

    sets.Self_Waltz = {
    body=”Passion Jacket”,
    ring1=”Asklepian Ring”
    }

    — Don’t need any special gear for Healing Waltz.
    sets.precast.Waltz[‘Healing Waltz’] = {}

    sets.precast.Step = {
    ammo=”Falcon Eye”,
    –head=”Carmine Mask +1″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Assim. Bazu.”, –+3
    ring1=”Ramuh Ring”,
    ring2=”Ramuh Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Olseni Belt”,
    legs=”Carmine Cuisses +1″,
    —-feet=”Malignance Boots”
    }

    sets.precast.Flourish1 = {
    ammo=”Falcon Eye”,
    –head=”Malignance Chapeau”,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    back=”Cornflower Cape”,
    waist=”Olseni Belt”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    — Fast cast sets for spells

    sets.precast.FC = {
    main=”Vampirism”,
    –sub=”Sakpata’s Sword”,
    ammo=”Impatiens”,
    –head=”Carmine Mask +1″,
    neck=”Voltsurge Torque”,
    ear1=”Enchntr. Earring +1″,
    ear2=”Loquac. Earring”,
    body=”Luhlaza Jubbah +3″,
    hands=”Leyline Gloves”,
    ring1=”Kishar Ring”,
    ring2=”Lebeche Ring”,
    back=”Perimede Cape”,
    waist=”Witful Belt”,
    legs=”Psycloth Lappas”,
    –feet=”Carmine Greaves +1″
    }

    sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {
    body=”Passion Jacket”
    })

    sets.precast.FC[‘Blue Magic’] = set_combine(sets.precast.FC, {
    body=”Hashishin Mintan +1″
    })

    — Weaponskill sets
    — Default set for any weaponskill that isn’t any more specifically defined
    sets.precast.WS = {
    ammo=”Aurgelmir Orb”,
    head=”Lilitu Headpiece”,
    neck=”Fotia Gorget”,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    body=”Adhemar Jacket”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Epona’s Ring”,
    ring2=”Apate Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Fotia Belt”,
    legs=”Samnuha Tights”,
    feet=”Herculean Boots”
    }

    sets.precast.WS.Acc = {
    ammo=”Falcon Eye”,
    –head=”Carmine Mask +1″,
    neck=”Fotia Gorget”,
    ear1=”Mache Earring +1″,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Assim. Bazu.”, –+3
    ring1=”Epona’s Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Fotia Belt”,
    legs=”Carmine Cuisses +1″,
    feet=”Herculean Boots”
    }

    sets.precast.WS.FullAcc = {
    ammo=”Falcon Eye”,
    –head=”Carmine Mask +1″,
    neck=”Mirage Stole”,
    ear1=”Mache Earring +1″,
    ear2=”Odr Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Assim. Bazu.”, –+3
    ring1=”Ramuh Ring”,
    ring2=”Ramuh Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Olseni Belt”,
    legs=”Carmine Cuisses +1″,
    –feet=”Malignance Boots”
    }

    sets.precast.WS.DT = {
    ammo=”Aurgelmir Orb”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Fotia Belt”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.precast.WS.Fodder = {
    ammo=”Aurgelmir Orb”,
    head=”Lilitu Headpiece”,
    neck=”Fotia Gorget”,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    body=”Adhemar Jacket”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Epona’s Ring”,
    ring2=”Apate Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Fotia Belt”,
    legs=”Samnuha Tights”,
    feet=”Herculean Boots”
    }

    — Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn’t found.
    sets.precast.WS[‘Requiescat’] = set_combine(sets.precast.WS, {
    head=”Jhakri Coronal +1″,
    –ear1=”Regal Earring”,
    body=”Jhakri Robe +2″,
    ring2=”Rufescent Ring”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    })
    sets.precast.WS[‘Requiescat’].Acc = set_combine(sets.precast.WS.Acc, {
    head=”Jhakri Coronal +1″,
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”,
    ring1=”Rufescent Ring”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    })
    sets.precast.WS[‘Requiescat’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
    sets.precast.WS[‘Requiescat’].DT = set_combine(sets.precast.WS.DT, {})
    sets.precast.WS[‘Requiescat’].Fodder = set_combine(sets.precast.WS[‘Requiescat’], {})

    sets.precast.WS[‘Realmrazer’] = set_combine(sets.precast.WS, {
    head=”Jhakri Coronal +1″,
    –ear1=”Regal Earring”,
    body=”Jhakri Robe +2″,
    ring2=”Rufescent Ring”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    })
    sets.precast.WS[‘Realmrazer’].Acc = set_combine(sets.precast.WS.Acc, {
    head=”Jhakri Coronal +1″,
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”,
    ring1=”Rufescent Ring”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    })
    sets.precast.WS[‘Realmrazer’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
    sets.precast.WS[‘Realmrazer’].DT = set_combine(sets.precast.WS.DT, {})
    sets.precast.WS[‘Realmrazer’].Fodder = set_combine(sets.precast.WS[‘Realmrazer’], {})

    sets.precast.WS[‘Chant du Cygne’] = set_combine(sets.precast.WS, {
    ammo=”Falcon Eye”,
    head=”Adhemar Bonnet +1″,
    neck=”Mirage Stole”,
    ear1=”Moonshade Earring”,
    ear2=”Odr Earring”,
    body=”Abnoba Kaftan”,
    hands=”Adhemar Wrist. +1″,
    ring2=”Begrudging Ring”,
    back=”Rosmerta’s Cape”,
    feet=”Thereoid Greaves”
    })
    sets.precast.WS[‘Chant du Cygne’].Acc = set_combine(sets.precast.WS.Acc, {
    ear1=”Moonshade Earring”,
    ear2=”Odr Earring”,
    ring2=”Begrudging Ring”,
    body=”Sayadio’s Kaftan”,
    back=”Rosmerta’s Cape”,
    legs=”Carmine Cuisses +1″
    })
    sets.precast.WS[‘Chant du Cygne’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
    sets.precast.WS[‘Chant du Cygne’].DT = set_combine(sets.precast.WS.DT, {back=gear.crit_jse_back})
    sets.precast.WS[‘Chant du Cygne’].Fodder = set_combine(sets.precast.WS[‘Chant du Cygne’], {})

    sets.precast.WS[‘Savage Blade’] = set_combine(sets.precast.WS, {
    head=”Lilitu Headpiece”,
    neck=”Mirage Stole”,
    ear1=”Moonshade Earring”,
    ear2=”Ishvara Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″,
    ring1=”Ifrit Ring”,
    ring2=”Rufescent Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Sailfi Belt +1″,
    legs=”Luhlaza Shalwar +3″,
    feet=”Herculean Boots”
    })
    sets.precast.WS[‘Savage Blade’].Acc = set_combine(sets.precast.WS.Acc, {
    neck=”Mirage Stole”,
    ear1=”Moonshade Earring”,
    hands=”Jhakri Cuffs +1″,
    back=”Rosmerta’s Cape”,
    waist=”Grunfeld Rope”,
    legs=”Luhlaza Shalwar +3″,
    feet=”Herculean Boots”
    })
    sets.precast.WS[‘Savage Blade’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
    sets.precast.WS[‘Savage Blade’].DT = set_combine(sets.precast.WS.DT, {
    back=”Rosmerta’s Cape”
    })
    sets.precast.WS[‘Savage Blade’].Fodder = set_combine(sets.precast.WS[‘Savage Blade’], {})

    sets.precast.WS[‘Vorpal Blade’] = sets.precast.WS[‘Chant du Cygne’]
    sets.precast.WS[‘Vorpal Blade’].Acc = sets.precast.WS[‘Chant du Cygne’].Acc
    sets.precast.WS[‘Vorpal Blade’].FullAcc = sets.precast.WS[‘Chant du Cygne’].FullAcc
    sets.precast.WS[‘Vorpal Blade’].DT = sets.precast.WS[‘Chant du Cygne’].DT
    sets.precast.WS[‘Vorpal Blade’].Fodder = sets.precast.WS[‘Chant du Cygne’].Fodder

    sets.precast.WS[‘Expiacion’] = set_combine(sets.precast.WS, {
    head=”Lilitu Headpiece”,
    neck=”Mirage Stole”,
    ear1=”Moonshade Earring”,
    ear2=”Ishvara Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″,
    ring1=”Ifrit Ring”,
    ring2=”Rufescent Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Sailfi Belt +1″,
    legs=”Luhlaza Shalwar +3″,
    feet=”Herculean Boots”
    })
    sets.precast.WS[‘Expiacion’].Acc = set_combine(sets.precast.WS.Acc, {
    neck=”Mirage Stole”,
    ear1=”Moonshade Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″,
    back=”Rosmerta’s Cape”,
    legs=”Luhlaza Shalwar +3″,
    feet=”Herculean Boots”
    })
    sets.precast.WS[‘Expiacion’].FullAcc = set_combine(sets.precast.WS.FullAcc, {
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″
    })
    sets.precast.WS[‘Expiacion’].DT = set_combine(sets.precast.WS.DT, {
    back=”Rosmerta’s Cape”
    })
    sets.precast.WS[‘Expiacion’].Fodder = set_combine(sets.precast.WS[‘Expiacion’], {})

    sets.precast.WS[‘Sanguine Blade’] = {
    ammo=”Ghastly Tathlum +1″,
    head=”Pixie Hairpin +1″,
    neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Metamorph Ring”, –+1
    ring2=”Archon Ring”,
    back=”Rosmerta’s Cape”,
    –waist=”Yamabuki-no-Obi”,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.precast.WS[‘Sanguine Blade’].DT = set_combine(sets.precast.WS.DT, {
    back=”Rosmerta’s Cape”
    })

    sets.precast.WS[‘Flash Nova’] = {
    ammo=”Ghastly Tathlum +1″,
    head=”Jhakri Coronal +1″,
    neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Metamorph Ring”, –+1
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    –waist=”Yamabuki-no-Obi”,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.precast.WS[‘Sanguine Blade’].DT = set_combine(sets.precast.WS.DT, {
    back=”Rosmerta’s Cape”
    })

    — Swap to these on Moonshade using WS if at 3000 TP
    sets.MaxTP = {
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”
    }
    sets.AccMaxTP = {
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”
    }

    — Midcast Sets
    sets.midcast.FastRecast = {
    main=”Vampirism”,
    –sub=”Sakpata’s Sword”,
    ammo=”Hasty Pinion +1″,
    –head=”Carmine Mask +1″,
    ear1=”Enchntr. Earring +1″,
    ear2=”Loquac. Earring”,
    body=”Luhlaza Jubbah +3″,
    hands=”Leyline Gloves”,
    ring1=”Kishar Ring”,
    ring2=”Prolix Ring”,
    back=”Swith Cape +1″,
    waist=”Witful Belt”,
    legs=”Psycloth Lappas”,
    –feet=”Carmine Greaves +1″
    }

    sets.midcast[‘Blue Magic’] = {}

    — Physical Spells —

    sets.midcast[‘Blue Magic’].Physical = {
    main=”Vampirism”,
    sub=”Vampirism”,
    ammo=”Mavi Tathlum”,
    head=”Lilitu Headpiece”,
    neck=”Mirage Stole”,
    ear1=”Suppanomimi”,
    ear2=”Telos Earring”,
    body=”Jhakri Robe +2″,
    hands=”Jhakri Cuffs +1″,
    ring1=”Ifrit Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Grunfeld Rope”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    }

    sets.midcast[‘Blue Magic’].Physical.Resistant = {
    main=”Sequence”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    head=”Jhakri Coronal +1″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    –hands=”Malignance Gloves”,
    ring1=”Ramuh Ring”,
    ring2=”Ramuh Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Grunfeld Rope”,
    legs=”Jhakri Slops +1″,
    feet=”Jhakri Pigaches +1″
    }

    sets.midcast[‘Blue Magic’].Physical.Fodder = {
    main=”Iris”,
    sub=”Iris”,
    ammo=”Mavi Tathlum”,
    head=”Luh. Keffiyeh +3″,
    neck=”Mirage Stole”,
    ear1=”Suppanomimi”,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″,
    ring1=”Ifrit Ring”,
    ring2=”Ilabrat Ring”,
    back=”Cornflower Cape”,
    waist=”Grunfeld Rope”,
    legs=”Hashishin Tayt +1″,
    feet=”Luhlaza Charuqs +3″
    }

    sets.midcast[‘Blue Magic’].PhysicalAcc = {
    main=”Sequence”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    head=”Jhakri Coronal +1″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Jhakri Cuffs +1″,
    ring1=”Ramuh Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Grunfeld Rope”,
    legs=”Jhakri Slops +1″,
    —feet=”Malignance Boots”
    }

    sets.midcast[‘Blue Magic’].PhysicalAcc.Resistant = set_combine(sets.midcast[‘Blue Magic’].PhysicalAcc, {})
    sets.midcast[‘Blue Magic’].PhysicalAcc.Fodder = sets.midcast[‘Blue Magic’].Fodder

    sets.midcast[‘Blue Magic’].PhysicalStr = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalStr.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalStr.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalDex = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalDex.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalDex.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalVit = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalVit.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalVit.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalAgi = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalAgi.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalAgi.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalInt = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalInt.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalInt.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalMnd = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalMnd.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalMnd.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalChr = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalChr.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalChr.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    sets.midcast[‘Blue Magic’].PhysicalHP = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
    sets.midcast[‘Blue Magic’].PhysicalHP.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
    sets.midcast[‘Blue Magic’].PhysicalHP.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})

    — Magical Spells —

    sets.midcast[‘Blue Magic’].Magical = {
    –main=”Bunzi’s Rod”,
    –sub=”Maxentius”,
    ammo=”Ghastly Tathlum +1″,
    head=”Jhakri Coronal +1″,
    –neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Amalric Gages”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    –waist=gear.ElementalObi,
    legs=”Luhlaza Shalwar +3″,
    feet=”Amalric Nails +1″
    }

    sets.midcast[‘Blue Magic’].Magical.SIRD = {
    –main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    head=”Jhakri Coronal +1″,
    neck=”Loricate Torque +1″,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Rawhide Gloves”,
    ring1=”Defending Ring”,
    ring2=”Metamorph Ring”, –+1
    back=”Rosmerta’s Cape”,
    waist=”Emphatikos Rope”,
    legs=”Carmine Cuisses +1″,
    feet=”Amalric Nails +1″
    }

    sets.midcast[‘Blue Magic’].Subduction = {
    –main=”Bunzi’s Rod”,
    –sub=”Maxentius”,
    ammo=”Ghastly Tathlum +1″,
    head=”Jhakri Coronal +1″,
    –neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Amalric Gages”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    –waist=gear.ElementalObi,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.midcast[‘Blue Magic’].Magical.Proc = {
    ammo=”Hasty Pinion +1″,
    –head=”Carmine Mask +1″,
    ear1=”Enchntr. Earring +1″,
    ear2=”Loquac. Earring”,
    body=”Luhlaza Jubbah +3″,
    hands=”Leyline Gloves”,
    ring1=”Kishar Ring”,
    ring2=”Prolix Ring”,
    back=”Swith Cape +1″,
    waist=”Witful Belt”,
    legs=”Psycloth Lappas”,
    feet=”Carmine Greaves +1″
    }

    sets.midcast[‘Blue Magic’].Magical.Resistant = set_combine(sets.midcast[‘Blue Magic’].Magical,{
    neck=”Mirage Stole”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    –waist=”Yamabuki-no-Obi”,
    feet=”Jhakri Pigaches +1″
    })

    sets.midcast[‘Blue Magic’].Magical.Fodder = {
    main=”Bunzi’s Rod”,
    sub=”Maxentius”,
    ammo=”Pemphredo Tathlum”,
    head=”Jhakri Coronal +1″,
    –neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Amalric Gages”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    –waist=gear.ElementalObi,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.midcast[‘Blue Magic’].MagicalMnd = set_combine(sets.midcast[‘Blue Magic’].Magical, {
    ring2=”Stikini Ring”
    })
    sets.midcast[‘Blue Magic’].MagicalChr = set_combine(sets.midcast[‘Blue Magic’].Magical, {})
    sets.midcast[‘Blue Magic’].MagicalVit = set_combine(sets.midcast[‘Blue Magic’].Magical, {})
    sets.midcast[‘Blue Magic’].MagicalDex = set_combine(sets.midcast[‘Blue Magic’].Magical, {})

    sets.midcast[‘Blue Magic’].MagicAccuracy = {
    –main=”Tizona”,
    –sub=”Sakpata’s Sword”,
    ammo=”Pemphredo Tathlum”,
    head=”Assim. Keffiyeh”, –+3
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    –ear2=”Njordr Earring”,
    body=”Amalric Doublet”,
    –hands=”Malignance Gloves”,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    back=”Cornflower Cape”,
    waist=”Acuity Belt +1″,
    legs=”Assim. Shalwar”, –+3
    –feet=”Malignance Boots”
    }

    sets.midcast[‘Blue Magic’].Magical.FullMacc = sets.midcast[‘Blue Magic’].MagicAccuracy
    sets.midcast[‘Blue Magic’].Subduction.FullMacc = sets.midcast[‘Blue Magic’].MagicAccuracy

    sets.midcast[‘Enfeebling Magic’] = {
    –main=”Tizona”,
    –sub=”Sakpata’s Sword”,
    ammo=”Pemphredo Tathlum”,
    head=”Jhakri Coronal +1″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    body=”Jhakri Robe +2″,
    –hands=”Regal Cuffs”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Stikini Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Acuity Belt +1″,
    legs=”Psycloth Lappas”,
    –feet=”Skaoi Boots”
    }

    sets.midcast[‘Dark Magic’] = {
    –main=”Tizona”,
    –sub=”Sakpata’s Sword”,
    ammo=”Pemphredo Tathlum”,
    head=”Jhakri Coronal +1″,
    neck=”Erra Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    body=”Amalric Doublet”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Metamorph Ring”, –+1
    ring2=”Stikini Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Acuity Belt +1″,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.midcast[‘Enhancing Magic’] = {
    main=”Vampirism”,
    –sub=”Sakpata’s Sword”,
    ammo=”Hasty Pinion +1″,
    head=”Telchine Cap”,
    neck=”Incanter’s Torque”,
    ear1=”Andoaa Earring”,
    ear2=”Gifted Earring”,
    body=”Telchine Chas.”,
    hands=”Telchine Gloves”,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    back=”Perimede Cape”,
    waist=”Olympus Sash”,
    legs=”Telchine Braconi”,
    feet=”Telchine Pigaches”
    }

    sets.midcast[‘Phalanx’] = set_combine(sets.midcast[‘Enhancing Magic’],{
    main=”Pukulatmuj +1″,
    –sub=”Sakpata’s Sword”,
    –head=”Carmine Mask +1″,
    –ear2=”Mimir Earring”,
    body=”Taeon Tabard”,
    hands=”Herculean Gloves”,
    legs=”Carmine Cuisses +1″,
    feet=”Herculean Boots”
    })

    sets.midcast.Refresh = set_combine(sets.midcast[‘Enhancing Magic’], {
    –head=”Amalric Coif +1″
    })

    sets.midcast.Aquaveil = set_combine(sets.midcast[‘Enhancing Magic’], {
    –head=”Amalric Coif +1″,
    –hands=”Regal Cuffs”,
    waist=”Emphatikos Rope”,
    –legs=”Shedir Seraweels”
    })

    sets.midcast.Stoneskin = set_combine(sets.midcast[‘Enhancing Magic’], {
    –ear2=”Earthcry Earring”,
    waist=”Siegel Sash”,
    –legs=”Shedir Seraweels”
    })

    sets.midcast.BarElement = set_combine(sets.precast.FC[‘Enhancing Magic’], {
    –legs=”Shedir Seraweels”
    })

    sets.midcast.Protect = set_combine(sets.midcast[‘Enhancing Magic’], {
    ring2=”Sheltered Ring”
    })
    sets.midcast.Protectra = set_combine(sets.midcast[‘Enhancing Magic’], {
    ring2=”Sheltered Ring”
    })
    sets.midcast.Shell = set_combine(sets.midcast[‘Enhancing Magic’], {
    ring2=”Sheltered Ring”
    })
    sets.midcast.Shellra = set_combine(sets.midcast[‘Enhancing Magic’], {
    ring2=”Sheltered Ring”
    })

    sets.midcast[‘Divine Magic’] = {
    ammo=”Pemphredo Tathlum”,
    head=”Jhakri Coronal +1″,
    neck=”Incanter’s Torque”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    body=”Amalric Doublet”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Metamorph Ring”, –+1
    ring2=”Stikini Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Luminary Sash”,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.midcast[‘Elemental Magic’] = {
    main=”Maxentius”,
    –sub=”Sakpata’s Sword”,
    ammo=”Ghastly Tathlum +1″,
    head=”Jhakri Coronal +1″,
    neck=”Baetyl Pendant”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”, –+1
    hands=”Amalric Gages”, –+1
    ring1=”Shiva Ring”,
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    –waist=gear.ElementalObi,
    legs=”Luhlaza Shalwar +3″,
    –feet=”Amalric Nails +1″
    }

    sets.midcast[‘Elemental Magic’].Resistant = {
    main=”Maxentius”,
    –sub=”Sakpata’s Sword”,
    ammo=”Pemphredo Tathlum”,
    head=”Jhakri Coronal +1″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Friomisi Earring”,
    body=”Amalric Doublet”,
    hands=”Jhakri Cuffs +1″,
    ring1=”Shiva Ring”,
    ring2=”Shiva Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Yamabuki-no-Obi”,
    legs=”Luhlaza Shalwar +3″,
    feet=”Jhakri Pigaches +1″
    }

    sets.midcast.Helix = sets.midcast[‘Elemental Magic’]
    sets.midcast.Helix.Resistant = sets.midcast[‘Elemental Magic’].Resistant

    sets.element.Dark = {
    head=”Pixie Hairpin +1″,
    ring2=”Archon Ring”
    }
    sets.element.Light = {} –ring2=”Weatherspoon Ring”

    sets.midcast.Cure = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    –ear1=”Regal Earring”,
    ear2=”Mendi. Earring”,
    body=”Vrikodara Jupon”,
    hands=”Telchine Gloves”,
    ring1=”Janniston Ring”,
    ring2=”Menelaus’s Ring”,
    back=”Moonlight Cape”,
    waist=”Luminary Sash”,
    –legs=”Nyame Flanchard”,
    feet=”Medium’s Sabots”
    }

    sets.midcast.UnlockedCure = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    –ear1=”Regal Earring”,
    ear2=”Mendi. Earring”,
    –body=”Nyame Mail”,
    hands=”Telchine Gloves”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Janniston Ring”,
    back=”Moonlight Cape”,
    waist=”Luminary Sash”,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.midcast.Cursna = set_combine(sets.midcast.Cure, {
    neck=”Debilis Medallion”,
    hands=”Hieros Mittens”,
    back=”Oretan. Cape +1″,
    ring1=”Haoma’s Ring”,
    ring2=”Menelaus’s Ring”,
    waist=”Witful Belt”
    })

    — Breath Spells —

    sets.midcast[‘Blue Magic’].Breath = {
    ammo=”Mavi Tathlum”,
    head=”Luh. Keffiyeh +3″,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Luh. Bazubands +1″,
    ring1=”Kunaji Ring”,
    ring2=”Meridian Ring”,
    back=”Cornflower Cape”,
    legs=”Hashishin Tayt +1″,
    feet=”Luhlaza Charuqs +3″
    }

    — Physical Added Effect Spells most notably “Stun” spells —

    sets.midcast[‘Blue Magic’].Stun = {
    –main=”Tizona”,
    –sub=”Sakpata’s Sword”,
    ammo=”Pemphredo Tathlum”,
    –head=”Malignance Chapeau”,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Stikini Ring”,
    back=”Cornflower Cape”,
    waist=”Luminary Sash”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.midcast[‘Blue Magic’].Stun.Resistant = {
    –main=”Tizona”,
    –sub=”Sakpata’s Sword”,
    ammo=”Falcon Eye”,
    –head=”Malignance Chapeau”,
    neck=”Mirage Stole”,
    –ear1=”Regal Earring”,
    ear2=”Digni. Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Stikini Ring”,
    back=”Cornflower Cape”,
    waist=”Olseni Belt”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.midcast[‘Blue Magic’].Stun.Fodder = sets.midcast[‘Blue Magic’].Stun

    — Other Specific Spells —

    sets.midcast[‘Blue Magic’].UnlockedAoEHealing = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Unmoving Collar +1″,
    ear1=”Tuisto Earring”,
    ear2=”Odnowa Earring +1″,
    –body=”Nyame Mail”,
    hands=”Telchine Gloves”,
    ring1=”Janniston Ring”,
    ring2=”Gelatinous Ring +1″,
    back=”Moonlight Cape”,
    waist=”Eschan Stone”,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.midcast[‘Blue Magic’].AoEHealing = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Unmoving Collar +1″,
    ear1=”Tuisto Earring”,
    ear2=”Odnowa Earring +1″,
    body=”Vrikodara Jupon”,
    hands=”Telchine Gloves”,
    ring1=”Janniston Ring”,
    ring2=”Gelatinous Ring +1″,
    back=”Moonlight Cape”,
    waist=”Eschan Stone”,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.midcast[‘Blue Magic’].Healing = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    ear1=”Tuisto Earring”,
    ear2=”Odnowa Earring +1″,
    body=”Vrikodara Jupon”,
    hands=”Telchine Gloves”,
    ring1=”Janniston Ring”,
    ring2=”Gelatinous Ring +1″,
    back=”Moonlight Cape”,
    waist=”Eschan Stone”,
    legs=”Gyve Trousers”,
    feet=”Medium’s Sabots”
    }

    sets.midcast[‘Blue Magic’].UnlockedHealing = {
    main=”Bunzi’s Rod”,
    –sub=”Sakpata’s Sword”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    –ear1=”Regal Earring”,
    ear2=”Mendi. Earring”,
    –body=”Nyame Mail”,
    hands=”Telchine Gloves”,
    ring1=”Metamorph Ring”, –+1
    ring2=”Janniston Ring”,
    back=”Moonlight Cape”,
    waist=”Luminary Sash”,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.midcast[‘Blue Magic’].SkillBasedBuff = {
    –main=”Iris”,
    –sub=”Iris”,
    ammo=”Mavi Tathlum”,
    head=”Luh. Keffiyeh +3″,
    neck=”Mirage Stole”,
    ear1=”Gifted Earring”,
    ear2=”Njordr Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Rawhide Gloves”,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    back=”Cornflower Cape”,
    waist=”Witful Belt”,
    legs=”Hashishin Tayt +1″,
    feet=”Luhlaza Charuqs +3″
    }

    sets.midcast[‘Blue Magic’].Buff = {
    main=”Vampirism”,
    sub=”Vampirism”,
    ammo=”Mavi Tathlum”,
    head=”Luh. Keffiyeh +3″,
    neck=”Incanter’s Torque”,
    ear1=”Gifted Earring”,
    ear2=”Loquac. Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Hashi. Bazu. +1″,
    ring1=”Kishar Ring”,
    ring2=”Dark Ring”,
    back=”Aurist’s Cape +1″,
    waist=”Witful Belt”,
    legs=”Lengo Pants”,
    feet=”Carmine Greaves +1″
    }

    sets.midcast[‘Blue Magic’][‘Battery Charge’] = set_combine(sets.midcast[‘Blue Magic’].Buff, {
    –head=”Amalric Coif +1″,
    back=”Grapevine Cape”,
    waist=”Gishdubar Sash”
    })

    sets.midcast[‘Blue Magic’][‘Carcharian Verve’] = set_combine(sets.midcast[‘Blue Magic’].Buff, {
    –head=”Amalric Coif +1″,
    –hands=”Regal Cuffs”,
    waist=”Emphatikos Rope”,
    legs=”Shedir Seraweels”
    })

    — Sets to return to when not performing an action.

    sets.latent_refresh = {
    waist=”Fucho-no-obi”
    }
    sets.latent_refresh_grip = {
    –sub=”Oneiros Grip”
    }
    sets.DayIdle = {}
    sets.NightIdle = {}

    — Gear for learning spells: +skill and AF hands.
    sets.Learning = {
    hands=”Assim. Bazu.” –+3
    }

    — Resting sets
    sets.resting = {
    main=”Bolelabunga”,
    –sub=”Genmei Shield”,
    ammo=”Falcon Eye”,
    head=”Rawhide Mask”,
    neck=”Loricate Torque +1″,
    ear1=”Etiolation Earring”,
    ear2=”Ethereal Earring”,
    body=”Jhakri Robe +2″,
    hands=”Herculean Gloves”,
    ring1=”Defending Ring”,
    ring2=”Sheltered Ring”,
    back=”Bleating Mantle”,
    waist=”Flume Belt +1″,
    legs=”Lengo Pants”,
    feet=”Herculean Boots”
    }

    — Idle sets
    sets.idle = {
    main=”Bolelabunga”,
    –sub=”Genmei Shield”,
    –ammo=”Staunch Tathlum +1″,
    head=”Rawhide Mask”,
    neck=”Loricate Torque +1″,
    ear1=”Etiolation Earring”,
    ear2=”Ethereal Earring”,
    body=”Jhakri Robe +2″,
    hands=”Herculean Gloves”,
    ring1=”Stikini Ring”,
    ring2=”Stikini Ring”,
    back=”Umbra Cape”,
    waist=”Flume Belt +1″,
    legs=”Lengo Pants”,
    feet=”Herculean Boots”
    }

    sets.idle.Sphere = set_combine(sets.idle, {
    body=”Mekosu. Harness”
    })

    sets.idle.PDT = {
    –main=”Sakpata’s Sword”,
    –sub=”Genmei Shield”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    ear1=”Etiolation Earring”,
    ear2=”Ethereal Earring”,
    body=”Jhakri Robe +2″,
    –hands=”Nyame Gauntlets”,
    ring1=”Defending Ring”,
    ring2=”Dark Ring”,
    back=”Moonlight Cape”,
    waist=”Flume Belt +1″,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.idle.DTHippo = set_combine(sets.idle.PDT, {
    legs=”Carmine Cuisses +1″,
    feet=”Hippo. Socks +1″
    })

    — Defense sets
    sets.defense.PDT = {
    –main=”Sakpata’s Sword”,
    –sub=”Genmei Shield”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Loricate Torque +1″,
    ear1=”Etiolation Earring”,
    –ear2=”Sanare Earring”,
    –body=”Nyame Mail”,
    –hands=”Nyame Gauntlets”,
    ring1=”Defending Ring”,
    ring2=”Shadow Ring”,
    back=”Shadow Mantle”,
    waist=”Flume Belt +1″,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.defense.MDT = {
    main=”Bolelabunga”,
    –sub=”Genmei Shield”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Nyame Helm”,
    neck=”Warder’s Charm +1″,
    ear1=”Etiolation Earring”,
    –ear2=”Sanare Earring”,
    –body=”Nyame Mail”,
    –hands=”Nyame Gauntlets”,
    ring1=”Defending Ring”,
    ring2=”Shadow Ring”,
    back=”Moonlight Cape”,
    waist=”Carrier’s Sash”,
    –legs=”Nyame Flanchard”,
    –feet=”Nyame Sollerets”
    }

    sets.defense.MEVA = {
    main=”Bolelabunga”,
    –sub=”Genmei Shield”,
    –ammo=”Staunch Tathlum +1″,
    –head=”Malignance Chapeau”,
    neck=”Warder’s Charm +1″,
    ear1=”Etiolation Earring”,
    –ear2=”Sanare Earring”,
    –body=”Malignance Tabard”,
    hands=”Leyline Gloves”,
    ring1=”Vengeful Ring”,
    ring2=”Purity Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Carrier’s Sash”,
    legs=”Telchine Braconi”,
    –feet=”Malignance Boots”
    }

    sets.defense.NukeLock = sets.midcast[‘Blue Magic’].Magical

    sets.Kiting = {
    legs=”Carmine Cuisses +1″
    }

    — Extra Melee sets. Apply these on top of melee sets.
    sets.Knockback = {}
    sets.MP = {
    waist=”Flume Belt +1″,
    ear1=”Suppanomimi”,
    ear2=”Ethereal Earring”
    }
    sets.MP_Knockback = {}
    sets.SuppaBrutal = {
    ear1=”Suppanomimi”,
    ear2=”Brutal Earring”
    }
    sets.DWEarrings = {
    ear1=”Dudgeon Earring”,
    ear2=”Heartseeker Earring”
    }
    sets.DWMax = {
    ear1=”Dudgeon Earring”,
    ear2=”Heartseeker Earring”,
    body=”Adhemar Jacket”,
    waist=”Reiki Yotai”,
    legs=”Carmine Cuisses +1″
    }
    sets.TreasureHunter = set_combine(sets.TreasureHunter, {})

    — Weapons sets
    sets.weapons.Tizalmace = {
    –main=”Tizona”,
    sub=”Almace”
    }
    sets.weapons.Tizbron = {
    –main=”Tizona”,
    –sub=”Thibron”
    }
    sets.weapons.MeleeClubs = {
    –main=”Maxentius”,
    –sub=”Nehushtan”
    }
    sets.weapons.Almace = {
    main=”Almace”,
    sub=”Sequence”
    }
    sets.weapons.Naegbron = {
    main=”Kaja Sword”,
    –sub=”Thibron”
    }
    sets.weapons.Naegmace = {
    main=”Kaja Sword”,
    sub=”Almace”
    }
    sets.weapons.MaccWeapons = {
    –main=”Iris”,
    –sub=”Iris”
    }
    sets.weapons.HybridWeapons = {
    main=”Vampirism”,
    sub=”Vampirism”
    }

    — Engaged sets

    sets.engaged = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    body=”Adhemar Jacket”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Samnuha Tights”,
    feet=”Herculean Boots”
    }

    sets.engaged.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Cessance Earring”,
    ear2=”Telos Earring”,
    body=”Adhemar Jacket”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Samnuha Tights”,
    feet=”Carmine Greaves +1″
    }

    sets.engaged.Acc = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Cessance Earring”,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Carmine Cuisses +1″,
    –feet=”Malignance Boots”
    }

    sets.engaged.Acc.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Digni. Earring”,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Carmine Cuisses +1″,
    –feet=”Malignance Boots”
    }

    sets.engaged.FullAcc = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    –head=”Carmine Mask +1″,
    neck=”Mirage Stole”,
    ear1=”Mache Earring +1″,
    ear2=”Telos Earring”,
    body=”Assim. Jubbah”, –+3
    hands=”Assim. Bazu.”, –+3
    ring1=”Ramuh Ring”,
    ring2=”Ramuh Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Olseni Belt”,
    legs=”Carmine Cuisses +1″,
    –feet=”Malignance Boots”
    }

    sets.engaged.FullAcc.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    –head=”Carmine Mask +1″,
    neck=”Mirage Stole”,
    ear1=”Mache Earring +1″,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Ramuh Ring”,
    ring2=”Ramuh Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Olseni Belt”,
    legs=”Carmine Cuisses +1″,
    –feet=”Malignance Boots”
    }

    sets.engaged.Fodder = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Dedition Earring”,
    ear2=”Brutal Earring”,
    body=”Adhemar Jacket”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Samnuha Tights”,
    feet=”Herculean Boots”
    }

    sets.engaged.Fodder.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    head=”Dampening Tam”,
    neck=”Mirage Stole”,
    ear1=”Dedition Earring”,
    ear2=”Telos Earring”,
    body=”Adhemar Jacket”,
    hands=”Adhemar Wrist. +1″,
    ring1=”Epona’s Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Samnuha Tights”,
    feet=”Carmine Greaves +1″
    }

    sets.engaged.DT = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Suppanomimi”,
    ear2=”Brutal Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Windbuffet Belt +1″,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.DT.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.Acc.DT = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Cessance Earring”,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.Acc.DT.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Digni. Earring”,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Ilabrat Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.FullAcc.DT = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Falcon Eye”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Mache Earring +1″,
    ear2=”Odr Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Ramuh Ring +1″,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.Fodder.DT = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Cessance Earring”,
    ear2=”Brutal Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.engaged.Fodder.DT.AM = {
    –main=”Tizona”,
    sub=”Almace”,
    ammo=”Aurgelmir Orb”,
    –head=”Malignance Chapeau”,
    neck=”Loricate Torque +1″,
    ear1=”Cessance Earring”,
    ear2=”Telos Earring”,
    –body=”Malignance Tabard”,
    –hands=”Malignance Gloves”,
    ring1=”Defending Ring”,
    ring2=”Petrov Ring”,
    back=”Rosmerta’s Cape”,
    waist=”Reiki Yotai”,
    legs=”Malignance Tights”,
    –feet=”Malignance Boots”
    }

    sets.Self_Healing = {
    waist=”Gishdubar Sash”
    }
    sets.Cure_Received = {
    neck=”Phalaina Locket”,
    hands=”Buremte Gloves”,
    ring2=”Kunaji Ring”,
    waist=”Gishdubar Sash”
    }
    sets.Self_Refresh = {
    back=”Grapevine Cape”,
    waist=”Gishdubar Sash”
    }
    sets.MagicBurst = {
    body=”Samnuha Coat”,
    hands=”Amalric Gages”,
    –legs=”Assim. Shalwar”, –+3
    ring1=”Mujin Band”,
    –ring2=”Locus Ring”
    }
    sets.Phalanx_Received = {
    hands=”Herculean Gloves”,
    feet=”Herculean Boots”
    }
    end

    — Select default macro book on initial load or subjob change.
    function select_default_macro_book()
    — Default macro set/book
    if player.sub_job == ‘DNC’ then
    set_macro_page(4, 2)
    elseif player.sub_job == ‘NIN’ then
    set_macro_page(5, 2)
    elseif player.sub_job == ‘WAR’ then
    set_macro_page(7, 2)
    elseif player.sub_job == ‘RUN’ then
    set_macro_page(3, 2)
    elseif player.sub_job == ‘THF’ then
    set_macro_page(2, 2)
    elseif player.sub_job == ‘RDM’ then
    set_macro_page(1, 2)
    else
    set_macro_page(6, 2)
    end
    end

    autows_list = {[‘Tizbron’]=’Expiacion’,[‘Tizalmace’]=’Expiacion’,[‘Almace’]=’Chant Du Cygne’,[‘MeleeClubs’]=’Realmrazer’,
    [‘HybridWeapons’]=’Sanguine Blade’,[‘Naegbron’]=’Savage Blade’,[‘Naegmace’]=’Savage Blade’}

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