Ohhpees Blue Mage Lua
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April 24, 2022 at 8:03 am #6413279
Opie
Keymasterfunction user_job_setup()
— Options: Override default values
state.OffenseMode:options(‘Fodder’,’Normal’,’Acc’,’FullAcc’)
state.HybridMode:options(‘Normal’,’DT’)
state.WeaponskillMode:options(‘Match’,’Normal’,’Acc’,’FullAcc’,’Fodder’)
state.CastingMode:options(‘Normal’,’SIRD’,’Resistant’,’FullMacc’,’Fodder’,’Proc’)
state.IdleMode:options(‘Normal’,’Sphere’,’PDT’,’DTHippo’)
state.PhysicalDefenseMode:options(‘PDT’)
state.MagicalDefenseMode:options(‘MDT’)
state.ResistDefenseMode:options(‘MEVA’)
state.Weapons:options(‘Tizbron’,’Tizalmace’,’None’,’Almace’,’MeleeClubs’,’HybridWeapons’,’Naegbron’,’Naegmace’)state.ExtraMeleeMode = M{[‘description’]=’Extra Melee Mode’,’None’,’MP’,’SuppaBrutal’,’DWEarrings’,’DWMax’}
–gear.da_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’Accuracy+10′,'”Dbl.Atk.”+10’,}}
–gear.stp_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’Accuracy+10′,'”Store TP”+10’,}}
–gear.crit_jse_back = {name=”Rosmerta’s Cape”,augments={‘DEX+20′,’Accuracy+20 Attack+20′,’DEX+10′,’Crit.hit rate+10’,}}
–gear.wsd_jse_back = {name=”Rosmerta’s Cape”,augments={‘STR+20′,’Accuracy+20 Attack+20′,’STR+10′,’Weapon skill damage +10%’,}}
–gear.nuke_jse_back = {name=”Rosmerta’s Cape”,augments={‘INT+20′,’Mag. Acc+20 /Mag. Dmg.+20′,'”Mag.Atk.Bns.”+10’,}}autows = ‘Expiacion’
— Additional local binds
send_command(‘bind ^` input /ja “Chain Affinity”‘)
send_command(‘bind @` input /ja “Efflux”‘)
send_command(‘bind !` input /ja “Burst Affinity”‘)
send_command(‘bind ^@!` gs c cycle SkillchainMode’)
send_command(‘bind ^backspace input /ja “Unbridled Learning”;wait 1;input /ja “Diffusion” ;wait 2;input /ma “Mighty Guard” ‘)
send_command(‘bind !backspace input /ja “Unbridled Learning”;wait 1;input /ja “Diffusion” ;wait 2;input /ma “Carcharian Verve” ‘)
send_command(‘bind @backspace input /ja “Convergence”‘)
send_command(‘bind @f10 gs c toggle LearningMode’)
send_command(‘bind ^@!` gs c cycle MagicBurstMode’)
send_command(‘bind @f8 gs c toggle AutoNukeMode’)
send_command(‘bind !@^f7 gs c toggle AutoWSMode’)
send_command(‘bind !r gs c weapons None;gs c update’)
send_command(‘bind @q gs c weapons MaccWeapons;gs c update’)
send_command(‘bind ^q gs c weapons Almace;gs c update’)
send_command(‘bind !q gs c weapons HybridWeapons;gs c update’)select_default_macro_book()
endfunction init_gear_sets()
————————————–
— Start defining the sets
————————————–sets.buff[‘Burst Affinity’] = {
legs=”Assim. Shalwar”,
feet=”Hashi. Basmak +1″
}
sets.buff[‘Chain Affinity’] = {
feet=”Assim. Charuqs” –+2
}
sets.buff.Convergence = {
head=”Luh. Keffiyeh +3″
}
sets.buff.Diffusion = {
feet=”Luhlaza Charuqs +3″
}
sets.buff.Enchainment = {}
sets.buff.Efflux = {
back=”Rosmerta’s Cape”,
legs=”Hashishin Tayt +1″
}
sets.buff.Doom = set_combine(sets.buff.Doom, {})sets.HPDown = {
head=”Pixie Hairpin +1″,
neck=”Loricate Torque +1″,
ear1=”Mendicant’s Earring”,
ear2=”Evans Earring”,
body=”Jhakri Robe +2″,
hands=”Jhakri Cuffs +1″,
ring1=”Mephitas’s Ring +1″,
ring2=”Mephitas’s Ring”,
back=”Swith Cape +1″,
waist=”Flume Belt +1″,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
}sets.HPCure = {
–main=”Bunzi’s Rod”,
sub=”Nibiru Cudgel”,
ammo=”Pemphredo Tathlum”,
–head=”Carmine Mask +1″,
neck=”Incanter’s Torque”,
ear1=”Etiolation Earring”,
ear2=”Mendi. Earring”,
body=”Vrikodara Jupon”,
hands=”Telchine Gloves”,
ring1=”Janniston Ring”,
ring2=”Menelaus’s Ring”,
back=”Moonlight Cape”,
waist=”Carrier’s Sash”,
legs=”Carmine Cuisses +1″,
feet=”Medium’s Sabots”
}— Precast Sets
— Precast sets to enhance JAs
sets.precast.JA[‘Azure Lore’] = {
hands=”Luh. Bazubands +1″
}— Waltz set (chr and vit)
sets.precast.Waltz = {
–ammo=”Staunch Tathlum +1″,
–head=”Carmine Mask +1″,
neck=”Unmoving Collar +1″,
ear1=”Enchntr. Earring +1″,
ear2=”Handler’s Earring +1″,
body=”Herculean Vest”,
hands=”Herculean Gloves”,
ring1=”Defending Ring”,
ring2=”Valseur’s Ring”,
back=”Moonlight Cape”,
waist=”Chaac Belt”,
legs=”Dashing Subligar”,
feet=gear.herculean_waltz_feet
}sets.Self_Waltz = {
body=”Passion Jacket”,
ring1=”Asklepian Ring”
}— Don’t need any special gear for Healing Waltz.
sets.precast.Waltz[‘Healing Waltz’] = {}sets.precast.Step = {
ammo=”Falcon Eye”,
–head=”Carmine Mask +1″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
hands=”Assim. Bazu.”, –+3
ring1=”Ramuh Ring”,
ring2=”Ramuh Ring”,
back=”Rosmerta’s Cape”,
waist=”Olseni Belt”,
legs=”Carmine Cuisses +1″,
—-feet=”Malignance Boots”
}sets.precast.Flourish1 = {
ammo=”Falcon Eye”,
–head=”Malignance Chapeau”,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
back=”Cornflower Cape”,
waist=”Olseni Belt”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}— Fast cast sets for spells
sets.precast.FC = {
main=”Vampirism”,
–sub=”Sakpata’s Sword”,
ammo=”Impatiens”,
–head=”Carmine Mask +1″,
neck=”Voltsurge Torque”,
ear1=”Enchntr. Earring +1″,
ear2=”Loquac. Earring”,
body=”Luhlaza Jubbah +3″,
hands=”Leyline Gloves”,
ring1=”Kishar Ring”,
ring2=”Lebeche Ring”,
back=”Perimede Cape”,
waist=”Witful Belt”,
legs=”Psycloth Lappas”,
–feet=”Carmine Greaves +1″
}sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {
body=”Passion Jacket”
})sets.precast.FC[‘Blue Magic’] = set_combine(sets.precast.FC, {
body=”Hashishin Mintan +1″
})— Weaponskill sets
— Default set for any weaponskill that isn’t any more specifically defined
sets.precast.WS = {
ammo=”Aurgelmir Orb”,
head=”Lilitu Headpiece”,
neck=”Fotia Gorget”,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
body=”Adhemar Jacket”,
hands=”Jhakri Cuffs +1″,
ring1=”Epona’s Ring”,
ring2=”Apate Ring”,
back=”Rosmerta’s Cape”,
waist=”Fotia Belt”,
legs=”Samnuha Tights”,
feet=”Herculean Boots”
}sets.precast.WS.Acc = {
ammo=”Falcon Eye”,
–head=”Carmine Mask +1″,
neck=”Fotia Gorget”,
ear1=”Mache Earring +1″,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
hands=”Assim. Bazu.”, –+3
ring1=”Epona’s Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Fotia Belt”,
legs=”Carmine Cuisses +1″,
feet=”Herculean Boots”
}sets.precast.WS.FullAcc = {
ammo=”Falcon Eye”,
–head=”Carmine Mask +1″,
neck=”Mirage Stole”,
ear1=”Mache Earring +1″,
ear2=”Odr Earring”,
body=”Assim. Jubbah”, –+3
hands=”Assim. Bazu.”, –+3
ring1=”Ramuh Ring”,
ring2=”Ramuh Ring”,
back=”Rosmerta’s Cape”,
waist=”Olseni Belt”,
legs=”Carmine Cuisses +1″,
–feet=”Malignance Boots”
}sets.precast.WS.DT = {
ammo=”Aurgelmir Orb”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Fotia Belt”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.precast.WS.Fodder = {
ammo=”Aurgelmir Orb”,
head=”Lilitu Headpiece”,
neck=”Fotia Gorget”,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
body=”Adhemar Jacket”,
hands=”Jhakri Cuffs +1″,
ring1=”Epona’s Ring”,
ring2=”Apate Ring”,
back=”Rosmerta’s Cape”,
waist=”Fotia Belt”,
legs=”Samnuha Tights”,
feet=”Herculean Boots”
}— Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn’t found.
sets.precast.WS[‘Requiescat’] = set_combine(sets.precast.WS, {
head=”Jhakri Coronal +1″,
–ear1=”Regal Earring”,
body=”Jhakri Robe +2″,
ring2=”Rufescent Ring”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
})
sets.precast.WS[‘Requiescat’].Acc = set_combine(sets.precast.WS.Acc, {
head=”Jhakri Coronal +1″,
–ear1=”Regal Earring”,
ear2=”Telos Earring”,
ring1=”Rufescent Ring”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
})
sets.precast.WS[‘Requiescat’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
sets.precast.WS[‘Requiescat’].DT = set_combine(sets.precast.WS.DT, {})
sets.precast.WS[‘Requiescat’].Fodder = set_combine(sets.precast.WS[‘Requiescat’], {})sets.precast.WS[‘Realmrazer’] = set_combine(sets.precast.WS, {
head=”Jhakri Coronal +1″,
–ear1=”Regal Earring”,
body=”Jhakri Robe +2″,
ring2=”Rufescent Ring”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
})
sets.precast.WS[‘Realmrazer’].Acc = set_combine(sets.precast.WS.Acc, {
head=”Jhakri Coronal +1″,
–ear1=”Regal Earring”,
ear2=”Telos Earring”,
ring1=”Rufescent Ring”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
})
sets.precast.WS[‘Realmrazer’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
sets.precast.WS[‘Realmrazer’].DT = set_combine(sets.precast.WS.DT, {})
sets.precast.WS[‘Realmrazer’].Fodder = set_combine(sets.precast.WS[‘Realmrazer’], {})sets.precast.WS[‘Chant du Cygne’] = set_combine(sets.precast.WS, {
ammo=”Falcon Eye”,
head=”Adhemar Bonnet +1″,
neck=”Mirage Stole”,
ear1=”Moonshade Earring”,
ear2=”Odr Earring”,
body=”Abnoba Kaftan”,
hands=”Adhemar Wrist. +1″,
ring2=”Begrudging Ring”,
back=”Rosmerta’s Cape”,
feet=”Thereoid Greaves”
})
sets.precast.WS[‘Chant du Cygne’].Acc = set_combine(sets.precast.WS.Acc, {
ear1=”Moonshade Earring”,
ear2=”Odr Earring”,
ring2=”Begrudging Ring”,
body=”Sayadio’s Kaftan”,
back=”Rosmerta’s Cape”,
legs=”Carmine Cuisses +1″
})
sets.precast.WS[‘Chant du Cygne’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
sets.precast.WS[‘Chant du Cygne’].DT = set_combine(sets.precast.WS.DT, {back=gear.crit_jse_back})
sets.precast.WS[‘Chant du Cygne’].Fodder = set_combine(sets.precast.WS[‘Chant du Cygne’], {})sets.precast.WS[‘Savage Blade’] = set_combine(sets.precast.WS, {
head=”Lilitu Headpiece”,
neck=”Mirage Stole”,
ear1=”Moonshade Earring”,
ear2=”Ishvara Earring”,
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″,
ring1=”Ifrit Ring”,
ring2=”Rufescent Ring”,
back=”Rosmerta’s Cape”,
waist=”Sailfi Belt +1″,
legs=”Luhlaza Shalwar +3″,
feet=”Herculean Boots”
})
sets.precast.WS[‘Savage Blade’].Acc = set_combine(sets.precast.WS.Acc, {
neck=”Mirage Stole”,
ear1=”Moonshade Earring”,
hands=”Jhakri Cuffs +1″,
back=”Rosmerta’s Cape”,
waist=”Grunfeld Rope”,
legs=”Luhlaza Shalwar +3″,
feet=”Herculean Boots”
})
sets.precast.WS[‘Savage Blade’].FullAcc = set_combine(sets.precast.WS.FullAcc, {})
sets.precast.WS[‘Savage Blade’].DT = set_combine(sets.precast.WS.DT, {
back=”Rosmerta’s Cape”
})
sets.precast.WS[‘Savage Blade’].Fodder = set_combine(sets.precast.WS[‘Savage Blade’], {})sets.precast.WS[‘Vorpal Blade’] = sets.precast.WS[‘Chant du Cygne’]
sets.precast.WS[‘Vorpal Blade’].Acc = sets.precast.WS[‘Chant du Cygne’].Acc
sets.precast.WS[‘Vorpal Blade’].FullAcc = sets.precast.WS[‘Chant du Cygne’].FullAcc
sets.precast.WS[‘Vorpal Blade’].DT = sets.precast.WS[‘Chant du Cygne’].DT
sets.precast.WS[‘Vorpal Blade’].Fodder = sets.precast.WS[‘Chant du Cygne’].Foddersets.precast.WS[‘Expiacion’] = set_combine(sets.precast.WS, {
head=”Lilitu Headpiece”,
neck=”Mirage Stole”,
ear1=”Moonshade Earring”,
ear2=”Ishvara Earring”,
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″,
ring1=”Ifrit Ring”,
ring2=”Rufescent Ring”,
back=”Rosmerta’s Cape”,
waist=”Sailfi Belt +1″,
legs=”Luhlaza Shalwar +3″,
feet=”Herculean Boots”
})
sets.precast.WS[‘Expiacion’].Acc = set_combine(sets.precast.WS.Acc, {
neck=”Mirage Stole”,
ear1=”Moonshade Earring”,
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″,
back=”Rosmerta’s Cape”,
legs=”Luhlaza Shalwar +3″,
feet=”Herculean Boots”
})
sets.precast.WS[‘Expiacion’].FullAcc = set_combine(sets.precast.WS.FullAcc, {
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″
})
sets.precast.WS[‘Expiacion’].DT = set_combine(sets.precast.WS.DT, {
back=”Rosmerta’s Cape”
})
sets.precast.WS[‘Expiacion’].Fodder = set_combine(sets.precast.WS[‘Expiacion’], {})sets.precast.WS[‘Sanguine Blade’] = {
ammo=”Ghastly Tathlum +1″,
head=”Pixie Hairpin +1″,
neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Jhakri Cuffs +1″,
ring1=”Metamorph Ring”, –+1
ring2=”Archon Ring”,
back=”Rosmerta’s Cape”,
–waist=”Yamabuki-no-Obi”,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.precast.WS[‘Sanguine Blade’].DT = set_combine(sets.precast.WS.DT, {
back=”Rosmerta’s Cape”
})sets.precast.WS[‘Flash Nova’] = {
ammo=”Ghastly Tathlum +1″,
head=”Jhakri Coronal +1″,
neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Jhakri Cuffs +1″,
ring1=”Metamorph Ring”, –+1
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
–waist=”Yamabuki-no-Obi”,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.precast.WS[‘Sanguine Blade’].DT = set_combine(sets.precast.WS.DT, {
back=”Rosmerta’s Cape”
})— Swap to these on Moonshade using WS if at 3000 TP
sets.MaxTP = {
ear1=”Cessance Earring”,
ear2=”Brutal Earring”
}
sets.AccMaxTP = {
–ear1=”Regal Earring”,
ear2=”Telos Earring”
}— Midcast Sets
sets.midcast.FastRecast = {
main=”Vampirism”,
–sub=”Sakpata’s Sword”,
ammo=”Hasty Pinion +1″,
–head=”Carmine Mask +1″,
ear1=”Enchntr. Earring +1″,
ear2=”Loquac. Earring”,
body=”Luhlaza Jubbah +3″,
hands=”Leyline Gloves”,
ring1=”Kishar Ring”,
ring2=”Prolix Ring”,
back=”Swith Cape +1″,
waist=”Witful Belt”,
legs=”Psycloth Lappas”,
–feet=”Carmine Greaves +1″
}sets.midcast[‘Blue Magic’] = {}
— Physical Spells —
sets.midcast[‘Blue Magic’].Physical = {
main=”Vampirism”,
sub=”Vampirism”,
ammo=”Mavi Tathlum”,
head=”Lilitu Headpiece”,
neck=”Mirage Stole”,
ear1=”Suppanomimi”,
ear2=”Telos Earring”,
body=”Jhakri Robe +2″,
hands=”Jhakri Cuffs +1″,
ring1=”Ifrit Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Grunfeld Rope”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
}sets.midcast[‘Blue Magic’].Physical.Resistant = {
main=”Sequence”,
sub=”Almace”,
ammo=”Falcon Eye”,
head=”Jhakri Coronal +1″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
–hands=”Malignance Gloves”,
ring1=”Ramuh Ring”,
ring2=”Ramuh Ring”,
back=”Rosmerta’s Cape”,
waist=”Grunfeld Rope”,
legs=”Jhakri Slops +1″,
feet=”Jhakri Pigaches +1″
}sets.midcast[‘Blue Magic’].Physical.Fodder = {
main=”Iris”,
sub=”Iris”,
ammo=”Mavi Tathlum”,
head=”Luh. Keffiyeh +3″,
neck=”Mirage Stole”,
ear1=”Suppanomimi”,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″,
ring1=”Ifrit Ring”,
ring2=”Ilabrat Ring”,
back=”Cornflower Cape”,
waist=”Grunfeld Rope”,
legs=”Hashishin Tayt +1″,
feet=”Luhlaza Charuqs +3″
}sets.midcast[‘Blue Magic’].PhysicalAcc = {
main=”Sequence”,
sub=”Almace”,
ammo=”Falcon Eye”,
head=”Jhakri Coronal +1″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
hands=”Jhakri Cuffs +1″,
ring1=”Ramuh Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Grunfeld Rope”,
legs=”Jhakri Slops +1″,
—feet=”Malignance Boots”
}sets.midcast[‘Blue Magic’].PhysicalAcc.Resistant = set_combine(sets.midcast[‘Blue Magic’].PhysicalAcc, {})
sets.midcast[‘Blue Magic’].PhysicalAcc.Fodder = sets.midcast[‘Blue Magic’].Foddersets.midcast[‘Blue Magic’].PhysicalStr = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalStr.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalStr.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalDex = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalDex.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalDex.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalVit = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalVit.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalVit.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalAgi = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalAgi.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalAgi.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalInt = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalInt.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalInt.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalMnd = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalMnd.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalMnd.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalChr = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalChr.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalChr.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})sets.midcast[‘Blue Magic’].PhysicalHP = set_combine(sets.midcast[‘Blue Magic’].Physical, {})
sets.midcast[‘Blue Magic’].PhysicalHP.Resistant = set_combine(sets.midcast[‘Blue Magic’].Physical.Resistant, {})
sets.midcast[‘Blue Magic’].PhysicalHP.Fodder = set_combine(sets.midcast[‘Blue Magic’].Physical.Fodder, {})— Magical Spells —
sets.midcast[‘Blue Magic’].Magical = {
–main=”Bunzi’s Rod”,
–sub=”Maxentius”,
ammo=”Ghastly Tathlum +1″,
head=”Jhakri Coronal +1″,
–neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Amalric Gages”,
ring1=”Metamorph Ring”, –+1
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
–waist=gear.ElementalObi,
legs=”Luhlaza Shalwar +3″,
feet=”Amalric Nails +1″
}sets.midcast[‘Blue Magic’].Magical.SIRD = {
–main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
head=”Jhakri Coronal +1″,
neck=”Loricate Torque +1″,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Rawhide Gloves”,
ring1=”Defending Ring”,
ring2=”Metamorph Ring”, –+1
back=”Rosmerta’s Cape”,
waist=”Emphatikos Rope”,
legs=”Carmine Cuisses +1″,
feet=”Amalric Nails +1″
}sets.midcast[‘Blue Magic’].Subduction = {
–main=”Bunzi’s Rod”,
–sub=”Maxentius”,
ammo=”Ghastly Tathlum +1″,
head=”Jhakri Coronal +1″,
–neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Amalric Gages”,
ring1=”Metamorph Ring”, –+1
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
–waist=gear.ElementalObi,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.midcast[‘Blue Magic’].Magical.Proc = {
ammo=”Hasty Pinion +1″,
–head=”Carmine Mask +1″,
ear1=”Enchntr. Earring +1″,
ear2=”Loquac. Earring”,
body=”Luhlaza Jubbah +3″,
hands=”Leyline Gloves”,
ring1=”Kishar Ring”,
ring2=”Prolix Ring”,
back=”Swith Cape +1″,
waist=”Witful Belt”,
legs=”Psycloth Lappas”,
feet=”Carmine Greaves +1″
}sets.midcast[‘Blue Magic’].Magical.Resistant = set_combine(sets.midcast[‘Blue Magic’].Magical,{
neck=”Mirage Stole”,
hands=”Jhakri Cuffs +1″,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
–waist=”Yamabuki-no-Obi”,
feet=”Jhakri Pigaches +1″
})sets.midcast[‘Blue Magic’].Magical.Fodder = {
main=”Bunzi’s Rod”,
sub=”Maxentius”,
ammo=”Pemphredo Tathlum”,
head=”Jhakri Coronal +1″,
–neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Amalric Gages”,
ring1=”Metamorph Ring”, –+1
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
–waist=gear.ElementalObi,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.midcast[‘Blue Magic’].MagicalMnd = set_combine(sets.midcast[‘Blue Magic’].Magical, {
ring2=”Stikini Ring”
})
sets.midcast[‘Blue Magic’].MagicalChr = set_combine(sets.midcast[‘Blue Magic’].Magical, {})
sets.midcast[‘Blue Magic’].MagicalVit = set_combine(sets.midcast[‘Blue Magic’].Magical, {})
sets.midcast[‘Blue Magic’].MagicalDex = set_combine(sets.midcast[‘Blue Magic’].Magical, {})sets.midcast[‘Blue Magic’].MagicAccuracy = {
–main=”Tizona”,
–sub=”Sakpata’s Sword”,
ammo=”Pemphredo Tathlum”,
head=”Assim. Keffiyeh”, –+3
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
–ear2=”Njordr Earring”,
body=”Amalric Doublet”,
–hands=”Malignance Gloves”,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
back=”Cornflower Cape”,
waist=”Acuity Belt +1″,
legs=”Assim. Shalwar”, –+3
–feet=”Malignance Boots”
}sets.midcast[‘Blue Magic’].Magical.FullMacc = sets.midcast[‘Blue Magic’].MagicAccuracy
sets.midcast[‘Blue Magic’].Subduction.FullMacc = sets.midcast[‘Blue Magic’].MagicAccuracysets.midcast[‘Enfeebling Magic’] = {
–main=”Tizona”,
–sub=”Sakpata’s Sword”,
ammo=”Pemphredo Tathlum”,
head=”Jhakri Coronal +1″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
body=”Jhakri Robe +2″,
–hands=”Regal Cuffs”,
ring1=”Metamorph Ring”, –+1
ring2=”Stikini Ring”,
back=”Rosmerta’s Cape”,
waist=”Acuity Belt +1″,
legs=”Psycloth Lappas”,
–feet=”Skaoi Boots”
}sets.midcast[‘Dark Magic’] = {
–main=”Tizona”,
–sub=”Sakpata’s Sword”,
ammo=”Pemphredo Tathlum”,
head=”Jhakri Coronal +1″,
neck=”Erra Pendant”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
body=”Amalric Doublet”,
hands=”Jhakri Cuffs +1″,
ring1=”Metamorph Ring”, –+1
ring2=”Stikini Ring”,
back=”Rosmerta’s Cape”,
waist=”Acuity Belt +1″,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.midcast[‘Enhancing Magic’] = {
main=”Vampirism”,
–sub=”Sakpata’s Sword”,
ammo=”Hasty Pinion +1″,
head=”Telchine Cap”,
neck=”Incanter’s Torque”,
ear1=”Andoaa Earring”,
ear2=”Gifted Earring”,
body=”Telchine Chas.”,
hands=”Telchine Gloves”,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
back=”Perimede Cape”,
waist=”Olympus Sash”,
legs=”Telchine Braconi”,
feet=”Telchine Pigaches”
}sets.midcast[‘Phalanx’] = set_combine(sets.midcast[‘Enhancing Magic’],{
main=”Pukulatmuj +1″,
–sub=”Sakpata’s Sword”,
–head=”Carmine Mask +1″,
–ear2=”Mimir Earring”,
body=”Taeon Tabard”,
hands=”Herculean Gloves”,
legs=”Carmine Cuisses +1″,
feet=”Herculean Boots”
})sets.midcast.Refresh = set_combine(sets.midcast[‘Enhancing Magic’], {
–head=”Amalric Coif +1″
})sets.midcast.Aquaveil = set_combine(sets.midcast[‘Enhancing Magic’], {
–head=”Amalric Coif +1″,
–hands=”Regal Cuffs”,
waist=”Emphatikos Rope”,
–legs=”Shedir Seraweels”
})sets.midcast.Stoneskin = set_combine(sets.midcast[‘Enhancing Magic’], {
–ear2=”Earthcry Earring”,
waist=”Siegel Sash”,
–legs=”Shedir Seraweels”
})sets.midcast.BarElement = set_combine(sets.precast.FC[‘Enhancing Magic’], {
–legs=”Shedir Seraweels”
})sets.midcast.Protect = set_combine(sets.midcast[‘Enhancing Magic’], {
ring2=”Sheltered Ring”
})
sets.midcast.Protectra = set_combine(sets.midcast[‘Enhancing Magic’], {
ring2=”Sheltered Ring”
})
sets.midcast.Shell = set_combine(sets.midcast[‘Enhancing Magic’], {
ring2=”Sheltered Ring”
})
sets.midcast.Shellra = set_combine(sets.midcast[‘Enhancing Magic’], {
ring2=”Sheltered Ring”
})sets.midcast[‘Divine Magic’] = {
ammo=”Pemphredo Tathlum”,
head=”Jhakri Coronal +1″,
neck=”Incanter’s Torque”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
body=”Amalric Doublet”,
hands=”Jhakri Cuffs +1″,
ring1=”Metamorph Ring”, –+1
ring2=”Stikini Ring”,
back=”Rosmerta’s Cape”,
waist=”Luminary Sash”,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.midcast[‘Elemental Magic’] = {
main=”Maxentius”,
–sub=”Sakpata’s Sword”,
ammo=”Ghastly Tathlum +1″,
head=”Jhakri Coronal +1″,
neck=”Baetyl Pendant”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”, –+1
hands=”Amalric Gages”, –+1
ring1=”Shiva Ring”,
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
–waist=gear.ElementalObi,
legs=”Luhlaza Shalwar +3″,
–feet=”Amalric Nails +1″
}sets.midcast[‘Elemental Magic’].Resistant = {
main=”Maxentius”,
–sub=”Sakpata’s Sword”,
ammo=”Pemphredo Tathlum”,
head=”Jhakri Coronal +1″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Friomisi Earring”,
body=”Amalric Doublet”,
hands=”Jhakri Cuffs +1″,
ring1=”Shiva Ring”,
ring2=”Shiva Ring”,
back=”Rosmerta’s Cape”,
waist=”Yamabuki-no-Obi”,
legs=”Luhlaza Shalwar +3″,
feet=”Jhakri Pigaches +1″
}sets.midcast.Helix = sets.midcast[‘Elemental Magic’]
sets.midcast.Helix.Resistant = sets.midcast[‘Elemental Magic’].Resistantsets.element.Dark = {
head=”Pixie Hairpin +1″,
ring2=”Archon Ring”
}
sets.element.Light = {} –ring2=”Weatherspoon Ring”sets.midcast.Cure = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Loricate Torque +1″,
–ear1=”Regal Earring”,
ear2=”Mendi. Earring”,
body=”Vrikodara Jupon”,
hands=”Telchine Gloves”,
ring1=”Janniston Ring”,
ring2=”Menelaus’s Ring”,
back=”Moonlight Cape”,
waist=”Luminary Sash”,
–legs=”Nyame Flanchard”,
feet=”Medium’s Sabots”
}sets.midcast.UnlockedCure = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Loricate Torque +1″,
–ear1=”Regal Earring”,
ear2=”Mendi. Earring”,
–body=”Nyame Mail”,
hands=”Telchine Gloves”,
ring1=”Metamorph Ring”, –+1
ring2=”Janniston Ring”,
back=”Moonlight Cape”,
waist=”Luminary Sash”,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.midcast.Cursna = set_combine(sets.midcast.Cure, {
neck=”Debilis Medallion”,
hands=”Hieros Mittens”,
back=”Oretan. Cape +1″,
ring1=”Haoma’s Ring”,
ring2=”Menelaus’s Ring”,
waist=”Witful Belt”
})— Breath Spells —
sets.midcast[‘Blue Magic’].Breath = {
ammo=”Mavi Tathlum”,
head=”Luh. Keffiyeh +3″,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
body=”Assim. Jubbah”, –+3
hands=”Luh. Bazubands +1″,
ring1=”Kunaji Ring”,
ring2=”Meridian Ring”,
back=”Cornflower Cape”,
legs=”Hashishin Tayt +1″,
feet=”Luhlaza Charuqs +3″
}— Physical Added Effect Spells most notably “Stun” spells —
sets.midcast[‘Blue Magic’].Stun = {
–main=”Tizona”,
–sub=”Sakpata’s Sword”,
ammo=”Pemphredo Tathlum”,
–head=”Malignance Chapeau”,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Metamorph Ring”, –+1
ring2=”Stikini Ring”,
back=”Cornflower Cape”,
waist=”Luminary Sash”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.midcast[‘Blue Magic’].Stun.Resistant = {
–main=”Tizona”,
–sub=”Sakpata’s Sword”,
ammo=”Falcon Eye”,
–head=”Malignance Chapeau”,
neck=”Mirage Stole”,
–ear1=”Regal Earring”,
ear2=”Digni. Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Metamorph Ring”, –+1
ring2=”Stikini Ring”,
back=”Cornflower Cape”,
waist=”Olseni Belt”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.midcast[‘Blue Magic’].Stun.Fodder = sets.midcast[‘Blue Magic’].Stun
— Other Specific Spells —
sets.midcast[‘Blue Magic’].UnlockedAoEHealing = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Unmoving Collar +1″,
ear1=”Tuisto Earring”,
ear2=”Odnowa Earring +1″,
–body=”Nyame Mail”,
hands=”Telchine Gloves”,
ring1=”Janniston Ring”,
ring2=”Gelatinous Ring +1″,
back=”Moonlight Cape”,
waist=”Eschan Stone”,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.midcast[‘Blue Magic’].AoEHealing = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Unmoving Collar +1″,
ear1=”Tuisto Earring”,
ear2=”Odnowa Earring +1″,
body=”Vrikodara Jupon”,
hands=”Telchine Gloves”,
ring1=”Janniston Ring”,
ring2=”Gelatinous Ring +1″,
back=”Moonlight Cape”,
waist=”Eschan Stone”,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.midcast[‘Blue Magic’].Healing = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
head=”Nyame Helm”,
neck=”Loricate Torque +1″,
ear1=”Tuisto Earring”,
ear2=”Odnowa Earring +1″,
body=”Vrikodara Jupon”,
hands=”Telchine Gloves”,
ring1=”Janniston Ring”,
ring2=”Gelatinous Ring +1″,
back=”Moonlight Cape”,
waist=”Eschan Stone”,
legs=”Gyve Trousers”,
feet=”Medium’s Sabots”
}sets.midcast[‘Blue Magic’].UnlockedHealing = {
main=”Bunzi’s Rod”,
–sub=”Sakpata’s Sword”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Loricate Torque +1″,
–ear1=”Regal Earring”,
ear2=”Mendi. Earring”,
–body=”Nyame Mail”,
hands=”Telchine Gloves”,
ring1=”Metamorph Ring”, –+1
ring2=”Janniston Ring”,
back=”Moonlight Cape”,
waist=”Luminary Sash”,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.midcast[‘Blue Magic’].SkillBasedBuff = {
–main=”Iris”,
–sub=”Iris”,
ammo=”Mavi Tathlum”,
head=”Luh. Keffiyeh +3″,
neck=”Mirage Stole”,
ear1=”Gifted Earring”,
ear2=”Njordr Earring”,
body=”Assim. Jubbah”, –+3
hands=”Rawhide Gloves”,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
back=”Cornflower Cape”,
waist=”Witful Belt”,
legs=”Hashishin Tayt +1″,
feet=”Luhlaza Charuqs +3″
}sets.midcast[‘Blue Magic’].Buff = {
main=”Vampirism”,
sub=”Vampirism”,
ammo=”Mavi Tathlum”,
head=”Luh. Keffiyeh +3″,
neck=”Incanter’s Torque”,
ear1=”Gifted Earring”,
ear2=”Loquac. Earring”,
body=”Assim. Jubbah”, –+3
hands=”Hashi. Bazu. +1″,
ring1=”Kishar Ring”,
ring2=”Dark Ring”,
back=”Aurist’s Cape +1″,
waist=”Witful Belt”,
legs=”Lengo Pants”,
feet=”Carmine Greaves +1″
}sets.midcast[‘Blue Magic’][‘Battery Charge’] = set_combine(sets.midcast[‘Blue Magic’].Buff, {
–head=”Amalric Coif +1″,
back=”Grapevine Cape”,
waist=”Gishdubar Sash”
})sets.midcast[‘Blue Magic’][‘Carcharian Verve’] = set_combine(sets.midcast[‘Blue Magic’].Buff, {
–head=”Amalric Coif +1″,
–hands=”Regal Cuffs”,
waist=”Emphatikos Rope”,
legs=”Shedir Seraweels”
})— Sets to return to when not performing an action.
sets.latent_refresh = {
waist=”Fucho-no-obi”
}
sets.latent_refresh_grip = {
–sub=”Oneiros Grip”
}
sets.DayIdle = {}
sets.NightIdle = {}— Gear for learning spells: +skill and AF hands.
sets.Learning = {
hands=”Assim. Bazu.” –+3
}— Resting sets
sets.resting = {
main=”Bolelabunga”,
–sub=”Genmei Shield”,
ammo=”Falcon Eye”,
head=”Rawhide Mask”,
neck=”Loricate Torque +1″,
ear1=”Etiolation Earring”,
ear2=”Ethereal Earring”,
body=”Jhakri Robe +2″,
hands=”Herculean Gloves”,
ring1=”Defending Ring”,
ring2=”Sheltered Ring”,
back=”Bleating Mantle”,
waist=”Flume Belt +1″,
legs=”Lengo Pants”,
feet=”Herculean Boots”
}— Idle sets
sets.idle = {
main=”Bolelabunga”,
–sub=”Genmei Shield”,
–ammo=”Staunch Tathlum +1″,
head=”Rawhide Mask”,
neck=”Loricate Torque +1″,
ear1=”Etiolation Earring”,
ear2=”Ethereal Earring”,
body=”Jhakri Robe +2″,
hands=”Herculean Gloves”,
ring1=”Stikini Ring”,
ring2=”Stikini Ring”,
back=”Umbra Cape”,
waist=”Flume Belt +1″,
legs=”Lengo Pants”,
feet=”Herculean Boots”
}sets.idle.Sphere = set_combine(sets.idle, {
body=”Mekosu. Harness”
})sets.idle.PDT = {
–main=”Sakpata’s Sword”,
–sub=”Genmei Shield”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Loricate Torque +1″,
ear1=”Etiolation Earring”,
ear2=”Ethereal Earring”,
body=”Jhakri Robe +2″,
–hands=”Nyame Gauntlets”,
ring1=”Defending Ring”,
ring2=”Dark Ring”,
back=”Moonlight Cape”,
waist=”Flume Belt +1″,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.idle.DTHippo = set_combine(sets.idle.PDT, {
legs=”Carmine Cuisses +1″,
feet=”Hippo. Socks +1″
})— Defense sets
sets.defense.PDT = {
–main=”Sakpata’s Sword”,
–sub=”Genmei Shield”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Loricate Torque +1″,
ear1=”Etiolation Earring”,
–ear2=”Sanare Earring”,
–body=”Nyame Mail”,
–hands=”Nyame Gauntlets”,
ring1=”Defending Ring”,
ring2=”Shadow Ring”,
back=”Shadow Mantle”,
waist=”Flume Belt +1″,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.defense.MDT = {
main=”Bolelabunga”,
–sub=”Genmei Shield”,
–ammo=”Staunch Tathlum +1″,
–head=”Nyame Helm”,
neck=”Warder’s Charm +1″,
ear1=”Etiolation Earring”,
–ear2=”Sanare Earring”,
–body=”Nyame Mail”,
–hands=”Nyame Gauntlets”,
ring1=”Defending Ring”,
ring2=”Shadow Ring”,
back=”Moonlight Cape”,
waist=”Carrier’s Sash”,
–legs=”Nyame Flanchard”,
–feet=”Nyame Sollerets”
}sets.defense.MEVA = {
main=”Bolelabunga”,
–sub=”Genmei Shield”,
–ammo=”Staunch Tathlum +1″,
–head=”Malignance Chapeau”,
neck=”Warder’s Charm +1″,
ear1=”Etiolation Earring”,
–ear2=”Sanare Earring”,
–body=”Malignance Tabard”,
hands=”Leyline Gloves”,
ring1=”Vengeful Ring”,
ring2=”Purity Ring”,
back=”Rosmerta’s Cape”,
waist=”Carrier’s Sash”,
legs=”Telchine Braconi”,
–feet=”Malignance Boots”
}sets.defense.NukeLock = sets.midcast[‘Blue Magic’].Magical
sets.Kiting = {
legs=”Carmine Cuisses +1″
}— Extra Melee sets. Apply these on top of melee sets.
sets.Knockback = {}
sets.MP = {
waist=”Flume Belt +1″,
ear1=”Suppanomimi”,
ear2=”Ethereal Earring”
}
sets.MP_Knockback = {}
sets.SuppaBrutal = {
ear1=”Suppanomimi”,
ear2=”Brutal Earring”
}
sets.DWEarrings = {
ear1=”Dudgeon Earring”,
ear2=”Heartseeker Earring”
}
sets.DWMax = {
ear1=”Dudgeon Earring”,
ear2=”Heartseeker Earring”,
body=”Adhemar Jacket”,
waist=”Reiki Yotai”,
legs=”Carmine Cuisses +1″
}
sets.TreasureHunter = set_combine(sets.TreasureHunter, {})— Weapons sets
sets.weapons.Tizalmace = {
–main=”Tizona”,
sub=”Almace”
}
sets.weapons.Tizbron = {
–main=”Tizona”,
–sub=”Thibron”
}
sets.weapons.MeleeClubs = {
–main=”Maxentius”,
–sub=”Nehushtan”
}
sets.weapons.Almace = {
main=”Almace”,
sub=”Sequence”
}
sets.weapons.Naegbron = {
main=”Kaja Sword”,
–sub=”Thibron”
}
sets.weapons.Naegmace = {
main=”Kaja Sword”,
sub=”Almace”
}
sets.weapons.MaccWeapons = {
–main=”Iris”,
–sub=”Iris”
}
sets.weapons.HybridWeapons = {
main=”Vampirism”,
sub=”Vampirism”
}— Engaged sets
sets.engaged = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
body=”Adhemar Jacket”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Samnuha Tights”,
feet=”Herculean Boots”
}sets.engaged.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Cessance Earring”,
ear2=”Telos Earring”,
body=”Adhemar Jacket”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Samnuha Tights”,
feet=”Carmine Greaves +1″
}sets.engaged.Acc = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Cessance Earring”,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Carmine Cuisses +1″,
–feet=”Malignance Boots”
}sets.engaged.Acc.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Digni. Earring”,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Carmine Cuisses +1″,
–feet=”Malignance Boots”
}sets.engaged.FullAcc = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
–head=”Carmine Mask +1″,
neck=”Mirage Stole”,
ear1=”Mache Earring +1″,
ear2=”Telos Earring”,
body=”Assim. Jubbah”, –+3
hands=”Assim. Bazu.”, –+3
ring1=”Ramuh Ring”,
ring2=”Ramuh Ring”,
back=”Rosmerta’s Cape”,
waist=”Olseni Belt”,
legs=”Carmine Cuisses +1″,
–feet=”Malignance Boots”
}sets.engaged.FullAcc.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
–head=”Carmine Mask +1″,
neck=”Mirage Stole”,
ear1=”Mache Earring +1″,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Ramuh Ring”,
ring2=”Ramuh Ring”,
back=”Rosmerta’s Cape”,
waist=”Olseni Belt”,
legs=”Carmine Cuisses +1″,
–feet=”Malignance Boots”
}sets.engaged.Fodder = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Dedition Earring”,
ear2=”Brutal Earring”,
body=”Adhemar Jacket”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Samnuha Tights”,
feet=”Herculean Boots”
}sets.engaged.Fodder.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
head=”Dampening Tam”,
neck=”Mirage Stole”,
ear1=”Dedition Earring”,
ear2=”Telos Earring”,
body=”Adhemar Jacket”,
hands=”Adhemar Wrist. +1″,
ring1=”Epona’s Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Samnuha Tights”,
feet=”Carmine Greaves +1″
}sets.engaged.DT = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Suppanomimi”,
ear2=”Brutal Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Windbuffet Belt +1″,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.DT.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.Acc.DT = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Cessance Earring”,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.Acc.DT.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Digni. Earring”,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Ilabrat Ring”,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.FullAcc.DT = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Falcon Eye”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Mache Earring +1″,
ear2=”Odr Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Ramuh Ring +1″,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.Fodder.DT = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Cessance Earring”,
ear2=”Brutal Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.engaged.Fodder.DT.AM = {
–main=”Tizona”,
sub=”Almace”,
ammo=”Aurgelmir Orb”,
–head=”Malignance Chapeau”,
neck=”Loricate Torque +1″,
ear1=”Cessance Earring”,
ear2=”Telos Earring”,
–body=”Malignance Tabard”,
–hands=”Malignance Gloves”,
ring1=”Defending Ring”,
ring2=”Petrov Ring”,
back=”Rosmerta’s Cape”,
waist=”Reiki Yotai”,
legs=”Malignance Tights”,
–feet=”Malignance Boots”
}sets.Self_Healing = {
waist=”Gishdubar Sash”
}
sets.Cure_Received = {
neck=”Phalaina Locket”,
hands=”Buremte Gloves”,
ring2=”Kunaji Ring”,
waist=”Gishdubar Sash”
}
sets.Self_Refresh = {
back=”Grapevine Cape”,
waist=”Gishdubar Sash”
}
sets.MagicBurst = {
body=”Samnuha Coat”,
hands=”Amalric Gages”,
–legs=”Assim. Shalwar”, –+3
ring1=”Mujin Band”,
–ring2=”Locus Ring”
}
sets.Phalanx_Received = {
hands=”Herculean Gloves”,
feet=”Herculean Boots”
}
end— Select default macro book on initial load or subjob change.
function select_default_macro_book()
— Default macro set/book
if player.sub_job == ‘DNC’ then
set_macro_page(4, 2)
elseif player.sub_job == ‘NIN’ then
set_macro_page(5, 2)
elseif player.sub_job == ‘WAR’ then
set_macro_page(7, 2)
elseif player.sub_job == ‘RUN’ then
set_macro_page(3, 2)
elseif player.sub_job == ‘THF’ then
set_macro_page(2, 2)
elseif player.sub_job == ‘RDM’ then
set_macro_page(1, 2)
else
set_macro_page(6, 2)
end
endautows_list = {[‘Tizbron’]=’Expiacion’,[‘Tizalmace’]=’Expiacion’,[‘Almace’]=’Chant Du Cygne’,[‘MeleeClubs’]=’Realmrazer’,
[‘HybridWeapons’]=’Sanguine Blade’,[‘Naegbron’]=’Savage Blade’,[‘Naegmace’]=’Savage Blade’} -
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